Mar 26, 2006, 02:15 AM // 02:15
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#121
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Academy Page
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Verata's Aura does not change the color of opponents minions and they can be still be targetted as hostile creatures, on any competetive map.
Flesh Golem should leave exploitable corpse. It doesnt if you kill it yourself by casting another flesh golem before first dies. Corpse is inert, and cannot be exploited.
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Mar 26, 2006, 02:20 AM // 02:20
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#122
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Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Ive had every single one of my Factions characters get trapped forever in certain areas, and Ive had to delete them because of this. So far, there are 3 areas into which I cannot load (I get Decompressing files left 88, or something similar), then Connecting... , then Decompressing... Then Connecting... over and over with the number of files never going down and the percanteage progress indicator never moving. Left it running for hours - no luck, and closing GW and trying again doesnt help, the character tries to zone into the same outpost, and i get stuck in a load screen again. The areas affected for me are Arborstone, Fort Aspenwood and Saltspray Beach. This as puit a major crimp in my weekend, since I cant access any areas that lie beyond these, not take part in 12v12 when Saltspray is the current battle map.
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Mar 26, 2006, 03:02 AM // 03:02
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#123
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Warrior Elite Shout "Victory is Mine!" broke while I was playing in Random Arenas.
It was working fine, when for dunno what reason, it ceased to work.
I used Plague Touch, Drunken Blow, Desperation Blow, and it was very obvious that the guy adjacent to me had conditions on him. I activate "Victory is Mine!", and nothing happens? WTF?
No health healing, no energy again? ? ?
It was working without any problems all the while, then? It broke?
I'm so sad and angry...
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Mar 26, 2006, 03:06 AM // 03:06
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#124
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Academy Page
Join Date: Feb 2006
Location: Clawson, Michigan
Guild: The Good Ol Days [BWE]
Profession: Rt/
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Fragility isn't triggering all the time. We ran a condition spam build in 12v12 with Assassins and a fragmer. The frag never triggered. Sounds like there is an issue with recognizing conditions.
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Mar 26, 2006, 04:32 AM // 04:32
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#125
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Academy Page
Join Date: Nov 2005
Guild: #M§#
Profession: W/
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Henchmen healers.
Wow where to start?
To be honest Im not even sure if its exactly related to factions, as the healer/prot henchmen have always been dumb as hell.It seems though that for factions that have achieved a new level of stupid.
As far as I can tell the healer only has three skills on her bar.
Healing touch
Ressurecting light
Purge signet.
The protector seems to only have one...
Rebirth.
Ignoring for the moment that the two most notoriously stupid henchmen can voluntarily dump their energy pool with one skill a piece, I have to ask.Why don't they perform?
It has to be a bug right?
I mean the Domination mesmer and the interrupter ranger henchmen both excel at their respective duties (non-healing, yes I am aware) but the ritualist (who is a healer) excels as well.
In many cases The Ritualist spirit spam healer can out heal and outlive the proper healer and proper protector, and oddly enough he does a better job of supporting an 8 man team alone then either of the afore mentioned half-wits.
Oh and the age old oddity of both healer and protector attemmpting to ressurect the same fallen comrade now also applies to the previously praised Ritualist spammer.
Somebody dies and sure enough 3 bots rush foward and cast re-birth,flesh of my flesh and ressurecting light.
Perhaps the healer/prot problem/bug deserves its own thread to garner the attention of anet.As this problem as existed prior to Factions (10 months?), and seems to be getting only worse.
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Mar 26, 2006, 05:22 AM // 05:22
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#126
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Ascalonian Squire
Join Date: Feb 2006
Location: Portland, Maine, USA
Guild: The Shards of Ascalon
Profession: E/Me
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I'm playing an Elem/Mesmer (yes, I know...but I've already tried out the Assasins and Ritualists) and while fighting in the Ferndale areas there have been several times when I'll get knocked down and not be able to get back up.
Screenshot of it is here: http://www.lilithschilde.com/GuildWa...view/gw748.jpg
In this case we walked around for a good 5 minutes and all the while I was laying down, sliding along the ground or in some cases just above it. According to the guildie with me, I looked normal and walking on his screen the entire time.
Both times it has happened I've righted after casting a spell like flare or fireball. I did not right after casting Aura of Restoration or Fire Attunement, however.
Not sure if I could get it to happen again, but it's certainly possible.
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Mar 26, 2006, 05:23 AM // 05:23
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#127
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Academy Page
Join Date: Sep 2005
Profession: Mo/Me
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Well, here are my two glitches.
1. Outside of the main Luxon town...oh...forgot the name....After accepting the bucketload of quests there I got a henchie party. I went through the portal, spawned, and they were all dead infront of me. Eh? No enemy corpses anywhere....tried it 3 times, same thing over and over until I log off and then it worked the next time I logged in.
2.In Fort Aspenwood, I was going to kill the architect, and I kept warping to the Luxon spawn point. So I let my team do the work, because I kept attacking the archeitect and zapping back to the portal. Hm....
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Mar 26, 2006, 07:16 AM // 07:16
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#128
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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To the guy a few posts above me:
The Prot henchie has 3 Skills I've seen her use. Aegis, Rebirth, and Life Sheath.
Now for my Bug List:
Skills:
*Several monster skills "break" (do not do anything when activated) sometimes. Main example (happens the most) is the warden's "brambles" spirit. When knocked down often times I will NOT start bleeding like the spirit implies, but still take the 5 dmg. No skills are preventing me from being bled.
Henchies:
*Nika, the assassin henchman, does not follow your attack targets most of the time. (This is REALLY REALLY annoying, and I had to stop taking this henchie)
*The healer henchman (cant spell name) will only use Resurrection Chant when you call "[whoever] is dead!" over and over. I would understand this in the middle of battle, but he still doesn't rez after battle. The Prot monk on the opposite hand seems to have no sense of when its smart to rez, and will go rebirthing all through battle.
Last edited by Former Ruling; Mar 26, 2006 at 07:19 AM // 07:19..
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Mar 26, 2006, 08:10 AM // 08:10
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#129
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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Quote:
Originally Posted by Ogg
Flesh Golem should leave exploitable corpse. It doesnt if you kill it yourself by casting another flesh golem before first dies. Corpse is inert, and cannot be exploited.
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That is suposed to happen, otherwise it could become very exploitable
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Mar 26, 2006, 08:21 AM // 08:21
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#130
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: The Knights of Acanthus
Profession: Mo/Me
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when i target an enemy to attack the targets healthbar is empty ....this happens at random during battle making it difficult to determan what my most valuble target might be
I have seen this happening more since factions weekend started.
Vaz
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Mar 26, 2006, 09:40 AM // 09:40
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#131
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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The dual quest, I had done it with a group. so I had done the quest once. I found the quest agin. Si I did it agin only to find the guys would not fight me they just stood there no daul.
Also think the dialog box should be use in all the quests and all mossions when talking to a npc. the dialog bos from the daul qest and the mossion.
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Mar 26, 2006, 09:54 AM // 09:54
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#132
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Products of Public Schools
Profession: R/
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I'm not sure if its a bug or the NPC models just arent ready, but in Cavalon, the Historian of Clans guy refers to all of the captains as females. However the NPC models are all male unless i'm just tripping out.
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Mar 26, 2006, 10:07 AM // 10:07
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#133
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Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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-My stepson was playing a ranger, and danced in the marketplace. After dancing, he could no longer turn right or left. He danced again and stopped, and it worked again. Not the greatest repro steps, but we did get it to happen a couple of times.
-Sometimes the party reorder mentioned earlier causes the wrong person to end up in charge of the party.
-Just before you go to House Zu Heltzer: the guy standing out there with the big green ! over his head. I talked to him and hit ok to head to the house; however, my
other party member didn't end up getting the quest at all. Might not be a bug (maybe he just didn't talk to him in time), but it would be better to break up the party so they're all sure to talk to the guy.
-I logged in earlier and my two existing chap1 characters were in their original pre-searing beginning armor for a number of moments (about the time I turned green is where it got normal again)
-Also bit by the decompression bug; stuck waiting for other party member, and he never arrived. I had him close down the game and log back in, and next time we left town it was fine (again, House zu Heltzer).
Aw I haven't had much time to find bugs. :: sniff :: I got distracted getting Ascended.
More than happy to work on more specific repro steps if needed.
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Mar 26, 2006, 10:14 AM // 10:14
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#134
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Quote:
Originally Posted by Elfie
I was supposed to lose 1k kurzick faction to get that rare material. And it happend to take faction from both. 1k faction from luxon and 1k faction from Kurzick. Happend in House zu Heltzer.
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That's supposed to happen. You're "helping" the Kurzicks and "hurting" the Luxons.
Bugs:
Character helmet on the character selection screen (still) doesn't correspond to the show/hide choice.
Seafarer's Rest has no outpost description.
Holding ashes will draw all monster aggro to you. (feature?)
"The Eternal Grove (Exporable)" exit in "The Eternal Grove" is locked even after you complete the mission. (feature?)
Last edited by koneko; Mar 26, 2006 at 10:22 AM // 10:22..
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Mar 26, 2006, 12:59 PM // 12:59
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#135
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Frost Gate Guardian
Join Date: Jun 2005
Profession: N/Mo
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In the Marketplace, with the Sound Quality setting to High (far right), all sound effects disappear and only the music plays. Was able to get sound back after setting the slider to the middle position and restarting the game.
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Mar 26, 2006, 01:36 PM // 13:36
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#136
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Ascalonian Squire
Join Date: Jan 2006
Location: Utrecht
Guild: Dutch Royal Assasins - [DRA]
Profession: N/Me
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in the quest "the defenders of the forest, when you pick up Leiber, his wife calls him 2 times Lieber, and the 3th time Leiber...
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Mar 26, 2006, 02:03 PM // 14:03
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#137
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
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Any emote, not only kneel, makes the gods' avatars appear at a res shrine. I just danced for Dwayna to pop up, and did /excited for Balthazar.
edit: Another one, the description for Siphon Strength (elite Deadly Arts) needs an update to say "target touched foe" instead of "target foe". Also, sometimes Assassin bosses don't get that whiteish aura and look just like normal monsters. Only way to differ them is to read the name.
edit 2: Apparantly, the lack of aura is only when you look at them from specific angles.
Last edited by Joh; Mar 26, 2006 at 02:44 PM // 14:44..
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Mar 26, 2006, 03:40 PM // 15:40
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#139
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Krytan Explorer
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Lyssa's statue on the entrance to The Marketplace pops out a ranger druid instead of a Lyssas Muse when we /kneel
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